CHARACTER STATS and DATA
CHARACTER
STATS
A
character’s stats determine the level of ability a character has to perform
tasks, attack, defend and use magic as-well-as what weapons and armor they can
equip. A stat’s level determines what dice to roll when doing an action
associated with a specific stat and what modifier to add to that roll. With
them being so central to game-play it’s easy to see why a character’s stats are
so important in Fractured Hope.
Stats
STR: Strength - physical
damage and abilities that rely on physical strength and power.
END: Endurance - defense,
health points and abilities that rely on constitution and fitness.
FNS: Finesse - physical
ranged attacks and abilities that rely on manual and social dexterity.
INT: Intelligence - magic and
abilities that rely on mental fortitude, intelligence and perception.
Stat Level
Every stat has a level associated with it.
This level is a base modifier for most dice rolls in the game, meaning it is
added to stat rolls for most actions. On the character sheet the bubbles next to each stat indicate the stats level. Each
large bubble has a number inside. If a large bubble is filled in, the number
inside that bubble indicates the stats level. For clarity, a stat level (stat
lvl) box is to the left of each character stat and players are encouraged to
copy that stats level into the box.
Rolling Stat Dice
Every
stat has a set of dice associated with it depending on the stats level. The set
of dice is indicated on the character sheet above each Stat Bubble (more on
Stat Bubbles in the Character Advancement section).
When
a player is asked to roll a stat they will check the dice labeled above that
stats level indicated by the large bubble they have filled in.
Example: A player is asked to make an
INT Roll. The player checks their character sheet and sees they have an INT
level of 3. The dice above the level 3 large bubble is labeled ‘2d8’
indicating to the player that they should roll 2 eight-sided dice.
Almost
everything within Fractured Hope makes use of Stat Dice and Stat Levels and
player should familiarize themselves with these two concepts early on.
Health Points
A
character’s Health Points (HP) represents how much damage they can take before
being knocked-out and potentially die.
When creating a character the player rolls 1dX+10, 1dX
being the die described in the ‘Starting HP’ section under each class. Every
time your character gains a level roll the 1dX+END Level and add that to your
current HP.
CHARACTER ADVANCEMENT
Players
advance their character's level by successfully completing objectives set up by
the Game Master. As a character advances they will grow in skill and power and
be able to take on more complex and dangerous tasks.
Experience, Boxes and Checks
On the character sheet, above the
stat section, there is an experience tracker labeled EXP. The tracker contains
5 boxes which are used to track the characters experience. Every time an
objective that the Game Master set in front of the character is completed a
check mark is put into one of the boxes. Once all 5 boxes have a check in them
the character earns the right to fill in a bubble next to one of their stats.
Stat Bubbles
As stated in the above section Experience,
Boxes and Checks players earn the right to fill in a bubble next to a stat
once 5 check marks have been earned. The stat a player decides to increase is
purely up to them, with bubbles being filled in starting from the left and
moving right.
You may have noticed that there
are two different sized bubbles next to the stats, large bubbles and small
bubbles. Large bubbles, when filled, increase that stats level by 1 and may also
increase the size of the dice the players get to roll when using that stat.
Small bubbles are inserted to slow the leveling of higher stat levels, making
it take more time and thus be more rewarding when a player finally earns those
higher levels within a stat. These small bubbles are found in-between two
large bubbles and must be filled before the next large bubble can be filled for
that stat. One small bubble can be found between stat levels 3 and 4, with two
small bubbles between stat levels 4 and 5.
Gaining Character Levels
A character’s level is tied
directly to how many large bubbles they have filled in, not including the four
they start with. Every time a player fills in a large bubble next to a stat
their character gains 1 character level. As a character levels they will unlock
new abilities within their class and increase their health points.
The maximum level a character may
obtain is ten (10).
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