Using Monsters in Your Campaigns
The level denoted for each monster does not mean that Game Masters (GM) are restricted to using that monster for only players of that level. Remember, players don't level based on experience gained from killing but rather from completion of tasks/objectives set by the GM so don't be afraid to put a bunch of level one monsters in the path of higher level players. Think of monsters as an accent to your adventure not the purpose of it.
MONSTER CHART DESCRIPTION
MONSTER NAME
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Level of Monster
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Tier Monster Falls Within
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Flavor Text
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Monster Type
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Location: Where Monster is Commonly Found
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
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FNS
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INT
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Move distance
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Monster hit points
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Physical defense
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Magical defense
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Strength modifier
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Endurance modifier
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Finesse modifier
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Intelligence modifier
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MELEE ATK
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Base Melee Attack (if any)
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RANGED ATK
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Base Ranged Attack (if any)
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MAGIC ATK
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Base Magic Attack (if any)
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Monster Ability #1 (if any)
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Monster Ability #2 (if any)
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ITEMS: items and gold found on monster (if any)
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EQUIPMENT: equipment on monster (if any)
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LEVEL 1
RAT
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Level 1
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Tier 1
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Land Animal
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Pack: 8 – 12 per
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Location: Everywhere
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
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FNS
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INT
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6
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3
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2d6
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2d6
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0
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0
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0
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0
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MELEE ATK
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Bite: 2d6+1
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RANGED ATK
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-
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MAGIC ATK
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-
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-
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-
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ITEMS: -
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EQUIPMENT: -
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BLOODFLY
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Level 1
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Tier 1
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Flying Insect
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Location: Forests, Caves
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
|
FNS
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INT
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5
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3
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2d6
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2d6
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0
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0
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0
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0
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MELEE ATK
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Pierce: 2d6+2
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RANGED ATK
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-
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MAGIC ATK
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-
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Drink: 2d6+1; Damage = amount of HP regenerated.
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-
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ITEMS: -
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EQUIPMENT: -
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LEVEL 2
WOLF
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Level 2
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Tier 1
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Land Animal
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Common, Pack: 3 – 5 per
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Location: Plains, Woodlands, Mountains, Snow
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
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FNS
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INT
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5
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8
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2d6+2
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2d6
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1
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0
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1
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0
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MELEE ATK
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Bite: 2d6+3
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RANGED ATK
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Pounce: 2d6+2 (Range 2) Wolf pins target (occupies
same square). Roll STR v STR to push wolf to empty adjacent square. Target
suffers -2 DEF while pinned.
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MAGIC ATK
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-
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Howl: (At 50% HP) Roll 1d6; if result is a 5 or 6 one more
wolf appears. Place new wolf no closer than 3 spaces to any player.
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-
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ITEMS: -
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EQUIPMENT: -
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BANDIT
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Level 2
|
Tier 1
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Humanoid - Medium
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Common
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Location: Plains, Hills, Mountain, Forest, Urban
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
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FNS
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INT
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5
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10
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2d6+3
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2d6
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1
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0
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1
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0
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MELEE ATK
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Short Sword: 2d6+4
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RANGED ATK
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Short Bow (range 4): 2d6+3
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MAGIC ATK
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-
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Bleed: FNS v DEF; DoT
1st Round: Initial DMG
2nd & 3rd Round: 1 DMG
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-
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ITEMS: Money (5p – 2c)
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EQUIPMENT: Short Sword (2d6+3), Short Bow (2d6+2),
Travelers Garb, Cap
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BANDIT – CASTER
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Level 2
|
Tier 1
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Humanoid - Medium
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Common
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Location: Plains, Hills, Mountain, Forest, Urban
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MOVE
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HP
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P.DEF
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M.DEF
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STR
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END
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FNS
|
INT
|
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5
|
8
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2d6+1
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2d6+1
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0
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0
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0
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2
|
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MELEE ATK
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Dagger: 2d6+1
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RANGED ATK
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-
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MAGIC ATK
|
Apprentice’s Wand (range 4): 2d6+3
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Arcane Arrow: (range 4)
2d6+5
+2 DMG if attack is successful
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-
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ITEMS: Money (5p – 2c)
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EQUIPMENT: Dagger (2d6+1), Apprentice’s Wand (2d6+1),
Travelers Garb, Cap
|
LEVEL 3
BOAR
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Level 3
|
Tier 1
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Land Animal
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Common, Pack: 3 – 5 per
|
Location: Plains, Woodlands, Jungle
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MOVE
|
HP
|
P.DEF
|
M.DEF
|
STR
|
END
|
FNS
|
INT
|
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5
|
10
|
2d6+3
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2d6
|
2
|
1
|
0
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0
|
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MELEE ATK
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Tusk: 2d6+4
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RANGED ATK
|
-
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MAGIC ATK
|
-
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Gore: +2 Move Range
2d6+5
Knockback – player is moved back one space (or back and to
one side of an obstacle/player).
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-
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ITEMS: -
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EQUIPMENT: -
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GOBLIN - MYSTIC
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Level 3
|
Tier 1
|
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Humanoid - Small
|
Location: Caves, Forests, Mountains, Lakes, Oceans
|
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MOVE
|
HP
|
P.DEF
|
M.DEF
|
STR
|
END
|
FNS
|
INT
|
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5
|
2d6+2
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2d6+3
|
0
|
0
|
1
|
3
|
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MELEE ATK
|
Dagger: 2d6+1
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RANGED ATK
|
-
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MAGIC ATK
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Journeyman’s Wand (range 4): 2d8+5
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Fire Ball: 2d8+3 v M. DEF
Range: 4
+2 ATK; + 3 damage the next round. |
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ITEMS: Money (7p – 4c)
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EQUIPMENT: Dagger, Journeyman’s Wand, Traveler’s Garb
(small)
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GOBLIN - SKIRMISHER
|
Level 3
|
Tier 1
|
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Humanoid - Small
|
Location: Caves, Forests, Mountains, Lakes, Oceans
|
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MOVE
|
HP
|
P.DEF
|
M.DEF
|
STR
|
END
|
FNS
|
INT
|
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5
|
2d6+5
|
2d6
|
1
|
1
|
2
|
0
|
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MELEE ATK
|
Dagger: 2d6+2
|
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RANGED ATK
|
Throwing Knife (range 3): 2d6+3
|
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MAGIC ATK
|
-
|
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Slice: 2d6+2
+1 ATK; +2 damage for next 2 rounds
|
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ITEMS: Money (7p – 4c)
|
EQUIPMENT: Dagger, Leather Armor (small), Throwing Knife
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