The Great Collapse
is come.
The World is broken.
The Rok’thal and their
allies, in a single night of violence and death, have destroyed it. By using
their innate elemental powers, the Rok’thal caused the stone foundations
beneath the surface of Gen to crack and shake bringing utter ruin to town and
tower. No castle, bulwark, or defending wall was left standing in the cities
that were struck hardest. Yet even in the villages of field and fen, in the
open grasslands, and high in mountains of stone, not a single home was left
unharmed. All the peoples of Gen felt the terrible grip of the Rok’thal, for
the very soil and stone of their lands rose up against them. The Elven forests
became choked in ash and dust; the Dwarven mountain halls cracked and fell in
ruin. The Human kingdoms of the central plains saw their fields shake and
writhe like the back of a great serpent, felling crops and castles alike.
Neither keep nor cave, barn nor bastion withstood the elemental magics and
mighty Golem warriors of the Rok’thal.
Yet the hardest blow
of that fateful assault was not against the vast halls of the Dwarves nor the
verdant fields of the Human farmlands. No, the darkest hour of that night fell
when nigh all else in the campaign of destruction was complete and nearly all
the lands lay in fire and ruin. This final stroke fell, not only from the
greatest of the magic workers of the Rok’thal, but also from the hands of their
allies and masters. The Midendor Northmen, an outcast sect of humans long
exiled to the far northern tundras, gathered their clans and marched alongside
the Rok’thal. Together, this mighty army laid siege to the Great Free City of
Genoa. The Ichtari, a vile race of a kinship with the peaceful Sithik and the
true architects of the invasion, led the Midendor and Rok’thal in pursuit of
conquest and blood.
The mighty city of
Genoa withstood bandits and raids for many centuries, but never had her
defenders seen such an array of power and ferocity as they faced that night.
Allies could not come, for all the neighboring lands were also besieged, and
thus the commander of the garrison saw that his city and his men had little
hope of defeating the great evil before them. He ordered the populace to flee
the city, but he and all the men of his company stayed to hold the fiends at
bay so that all might escape that were able. The Ichtari were enraged that any
would stand against them, and flung the full might of their army at the eastern
gate, and it was there that the last soldiers of the Free City made their
stand. The commander of the watch, a cunning and well respected Gnoll warrior
named Fendrun, drew his forces behind fallen walls and into corridors, where
his few men could hold against their many foes. Fendrun's forces desperately
stood until nearly all the city was empty, then Fendrun himself was slain in
battle against a powerful Ichtari mage. By then fully half the city lay in ruin
and ash from the force of might and magic released that dreadful night. In the
end the Great city fell, and all who remained were put to the sword by the
invaders.
In Genoa the designs
of the Ichtari and their servants were ultimately fullfilled; though in other
regions their assaults were less effective than they intended. Far to the south
in the Selfay Desert, lay the home of their hated Sithik cousins. There the
shifting desert sands surrounding the capital of Selseeth confused the stone
magics of the Rok’thal, protecting it from harm. Without the support of the
powerful elemental magic of the Rok’thal, the small force of magi and warriors
the Ichtari sent there were defeated by the alert Sithik defenders. Also, while
the great warrior Fendrun was lost in the battle at Genoa, the Gnoll homeland
in the northern coastal swamps was left relatively unharmed. The Rok’thal
magics were dispersed in the marshes and boggy terrain, and the attacking forces
of Rok’thal golems and Midendor warriors were soundly defeated by the agile
Gnolls. Other kingdoms lacked these natural defenses however; and most of their
surviving peoples became refugees, fleeing from their burning homes into the
wilderness.
After a short time
passed, the Ichtari gathered their strength and began to expand their armies
into the conquered areas. Castles and outposts were occupied and many refugees
were put to work as indentured serfs, tilling the land and gathering food and
goods for the new empire the Ichtari were buliding. The Rok’thal and Midendor
were spread throughout the lands as the army of the new imperial overlords,
sent to suppress the people and hunt for any rebels who escaped the night of
the Great Collapse, as the dreadful time of the attacks came to be known. Some
few villages and remote holds went unnoticed during the attacks, becoming
centers for fleeing refugees. These
hidden strongholds also became outposts for the new Genthian Rebellion that
formed in defiance of the new empire. The city of Marshdown in the Gnoll swamps
changed its name to Fendrun, in honor the hero of Genoa. This city and the
mighty Sithik stronghold of Selseeth in the Selfay deserts, became the command
centers for the rebellion, whose ultimate goal is to drive back the rising
power of the new Ichloth Empire.
So it was and so have things stood for 12 long years. The Great Collapse
has occurred, and you exist in a world at war with itself. Will you be a wary
rebel, fighting for the freedoms of all the peoples of Gen? Shall you be a
warrior for the new Empire, bringing the iron fist of domination to its
subjects? Or will you find a role for yourself that even the world cannot
foresee? The World of Gen is Fractured, and regardless of your chosen path, you
are its only Hope.
Lore was written by Josh Holbrook for Fractured Hope.
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