[Monsters]

The following is a list of current creatures/monsters that are being tested. This is not a comprehensive list of all creatures/monsters within Fractured Hope. Please feel free to test and post thoughts on the forum within the appropriate location.

Using Monsters in Your Campaigns
The level denoted for each monster does not mean that Game Masters (GM) are restricted to using that monster for only players of that level. Remember, players don't level based on experience gained from killing but rather from completion of tasks/objectives set by the GM so don't be afraid to put a bunch of level one monsters in the path of higher level players. Think of monsters as an accent to your adventure not the purpose of it.

MONSTER CHART DESCRIPTION
MONSTER NAME
Level of Monster
Tier Monster Falls Within
Flavor Text
Monster Type

Location: Where Monster is Commonly Found
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
Move distance
Monster hit points
Physical defense
Magical defense
Strength modifier
Endurance modifier
Finesse modifier
Intelligence modifier
MELEE ATK
Base Melee Attack (if any)
RANGED ATK
Base Ranged Attack (if any)
MAGIC ATK
Base Magic Attack (if any)
Monster Ability #1 (if any)
Monster Ability #2 (if any)
ITEMS: items and gold found on monster (if any)
EQUIPMENT: equipment on monster (if any)
Monster Abilities: May only be used once per monster per encounter.

LEVEL 1
RAT
Level 1
Tier 1

Land Animal
Pack: 8 – 12 per
Location: Everywhere
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
6
3
2d6
2d6
0
0
0
0
MELEE ATK
Bite: 2d6+1
RANGED ATK
-
MAGIC ATK
-
-
-
ITEMS: -
EQUIPMENT: -

BLOODFLY
Level 1
Tier 1

Flying Insect
 Pack: 4 - 8
Location: Forests, Caves
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5
3
2d6
2d6
0
0
0
0
MELEE ATK
Pierce: 2d6+2
RANGED ATK
-
MAGIC ATK
-
Drink: 2d6+1; Damage = amount of HP regenerated.
-
ITEMS: -
EQUIPMENT: -

LEVEL 2
WOLF
Level 2
Tier 1

Land Animal
Common, Pack: 3 – 5 per
Location: Plains, Woodlands, Mountains, Snow
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5
8
2d6+2
2d6
1
0
1
0
MELEE ATK
Bite: 2d6+3
RANGED ATK
Pounce: 2d6+2 (Range 2) Wolf pins target (occupies same square). Roll STR v STR to push wolf to empty adjacent square. Target suffers -2 DEF while pinned.
MAGIC ATK
-
Howl: (At 50% HP) Roll 1d6; if result is a 5 or 6 one more wolf appears. Place new wolf no closer than 3 spaces to any player.
-
ITEMS: -
EQUIPMENT: -

BANDIT
Level 2
Tier 1

Humanoid - Medium
Common
Location: Plains, Hills, Mountain, Forest, Urban
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5
10
2d6+3
2d6
1
0
1
0
MELEE ATK
Short Sword: 2d6+4
RANGED ATK
Short Bow (range 4): 2d6+3
MAGIC ATK
-
Bleed: FNS v DEF; DoT
1st Round: Initial DMG
2nd & 3rd Round: 1 DMG
-
ITEMS: Money (5p – 2c)
EQUIPMENT: Short Sword (2d6+3), Short Bow (2d6+2), Travelers Garb, Cap

BANDIT – CASTER
Level 2
Tier 1

Humanoid - Medium
Common
Location: Plains, Hills, Mountain, Forest, Urban
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5
8
2d6+1
2d6+1
0
0
0
2
MELEE ATK
Dagger: 2d6+1
RANGED ATK
-
MAGIC ATK
Apprentice’s Wand (range 4): 2d6+3
Arcane Arrow: (range 4)
2d6+5
+2 DMG if attack is successful
-
ITEMS: Money (5p – 2c)
EQUIPMENT: Dagger (2d6+1), Apprentice’s Wand (2d6+1), Travelers Garb, Cap

LEVEL 3
BOAR
Level 3
Tier 1

Land Animal
Common, Pack: 3 – 5 per
Location: Plains, Woodlands, Jungle
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5
10
2d6+3
2d6
2
1
0
0
MELEE ATK
Tusk: 2d6+4
RANGED ATK
-
MAGIC ATK
-
Gore: +2 Move Range
2d6+5
Knockback – player is moved back one space (or back and to one side of an obstacle/player).
-
ITEMS: -
EQUIPMENT: -

GOBLIN - MYSTIC
Level 3
Tier 1

Humanoid - Small

Location: Caves, Forests, Mountains, Lakes, Oceans
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5

2d6+2
2d6+3
0
0
1
3
MELEE ATK
Dagger: 2d6+1
RANGED ATK
-
MAGIC ATK
Journeyman’s Wand (range 4): 2d8+5
Fire Ball: 2d8+3 v M. DEF
Range: 4
+2 ATK; + 3 damage the next round.
 -
ITEMS: Money (7p – 4c)
EQUIPMENT: Dagger, Journeyman’s Wand, Traveler’s Garb (small)

GOBLIN - SKIRMISHER
Level 3
Tier 1

Humanoid - Small

Location: Caves, Forests, Mountains, Lakes, Oceans
MOVE
HP
P.DEF
M.DEF
STR
END
FNS
INT
5

2d6+5
2d6
1
1
2
0
MELEE ATK
Dagger: 2d6+2
RANGED ATK
Throwing Knife (range 3): 2d6+3
MAGIC ATK
-
Slice: 2d6+2
+1 ATK; +2 damage for next 2 rounds
 -
ITEMS: Money (7p – 4c)
EQUIPMENT: Dagger, Leather Armor (small), Throwing Knife


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