WEAPONS
MELEE (1 handed)
ITEM
|
RATING
|
STAT REQUIREMENT
|
COST
|
Improvised
(Stone, bottle, branch, etc.)
|
1
|
-
|
-
|
Dagger
|
1
|
-
|
2c
|
Hatchet
|
2
|
-
|
5c
|
Short Sword
|
3
|
-
|
10c
|
Foil
|
4
|
FNS 1
|
20c
|
Sabre
|
4
|
END 1
|
20c
|
Mace
|
4
|
STR 1
|
20c
|
Morning Star
|
5
|
STR 1, END 1
|
30c
|
Rapier
|
5
|
STR 1, FNS 1
|
30c
|
Long Sword
|
6
|
STR 2
|
6g
|
Battle Axe
|
7
|
STR 2, END 1
|
8g
|
War Hammer
|
8
|
STR 3
|
10g
|
MELEE (2 handed)
ITEM
|
RATING
|
STAT REQUIREMENT
|
COST
|
Bo Staff
|
6
|
STR 1, END 1
|
5g
|
Lance
|
9
|
STR 3, END 1
|
20g
|
Flail
|
10
|
STR 3, END 2
|
30g
|
War Scythe
|
11
|
STR 4, END 2
|
40g
|
Great Hammer
|
12
|
STR 4, END 3
|
50g
|
Greatsword
|
13
|
STR 5, END 2
|
60g
|
Great Axe
|
14
|
STR 5, END 3
|
70g
|
RANGED (Physical)
ITEM
|
RATING
|
RANGE
|
STAT REQUIREMENT
|
COST
|
Improvised
(Stone, bottle, stick, etc.)
|
1
|
2
|
-
|
-
|
Throwing Knife
|
1
|
3
|
-
|
20p
|
Sling
|
1
|
4
|
-
|
10p
|
Short Bow (2H)
|
2
|
4
|
-
|
5c
|
Wrist Bow (2H)
|
2
|
3
|
FNS 1
|
2c
|
Horned Bow (2H)
|
3
|
4
|
FNS 1, STR 1
|
25c
|
Recurve (2H)
|
5
|
4
|
FNS 2, STR 1
|
6g
|
Long Bow (2H)
|
8
|
5
|
FNS 3, STR 1
|
20g
|
Stout Bow (2H)
|
9
|
4
|
FNS 4
|
35g
|
Great Bow (2H)
|
12
|
4
|
FNS 5
|
60g
|
WANDS* (1
handed; Magic Weapon, Range Only)
ITEM
|
RATING
|
RANGE
|
STAT REQUIREMENT
|
COST
|
Apprentice’s Wand
|
1
|
4
|
INT 1
|
10c
|
Journeyman’s Wand
|
2
|
4
|
INT 3
|
4g
|
Master’s Wand
|
3
|
4
|
INT 5
|
12g
|
STAVES* (2
handed; Magic Ranged ATK and Physical Melee ATK)
ITEM
|
RATING
|
RANGE
|
STAT REQUIREMENT
|
COST
|
Ardent Staff
|
Melee: 6; Magic: 1
|
3
|
STR 1, INT 3
|
10g
|
Seeker’s Staff
|
Melee: 7; Magic: 2
|
3
|
STR 2, INT 4
|
25g
|
Battle Mage’s Staff
|
Melee: 8; Magic 3
|
3
|
STR 2, INT 5
|
60g
|
*Wands and
Staffs are magic based and thus based on INT.
Attacking
(Magic Weapon): INT Roll + INT Stat + Weapon Rating
Defending (Defense - Magical): INT
Roll + INT Stat
ARMOR
SUITS
ITEM
|
AP
|
STAT REQUIREMENT
|
MODIFIER
|
COST
|
Robe
|
1
|
-
|
-
|
15c
|
Cloth Travelers Garb
|
2
|
-
|
-
|
40c
|
Leather
|
3
|
END 2
|
-
|
20g
|
Chain Mail
|
4
|
STR 1, END 3
|
-
|
100g
|
Scale
|
5
|
STR 2, END 4
|
-1 Move, -1 FNS rolls
|
250g
|
Plate
|
6
|
STR 2, END 5
|
-2 Move, -1 FNS rolls
|
500g
|
HEAD
ITEM
|
AP
|
STAT REQUIREMENT
|
COST
|
Hood
|
0
|
-
|
50p
|
Cap
|
1
|
-
|
10c
|
Leather Skullcap
|
2
|
END 2
|
30c
|
Chain Coif
|
3
|
STR 1, END 3
|
10g
|
Full Helm
|
4
|
STR 2, END 4
|
20g
|
HANDS
ITEM
|
AP
|
STAT REQUIREMENT
|
MODIFIER
|
COST
|
Fingerless Gloves
|
0
|
-
|
-
|
25p
|
Padded Mitts
|
1
|
-
|
-
|
30c
|
Leather Gloves
|
2
|
END 2
|
-
|
5g
|
Chain Gloves
|
3
|
STR 1, END3
|
-
|
15g
|
Gauntlets
|
4
|
STR 2, END 4
|
-1 FNS rolls
|
30g
|
FEET
ITEM
|
AP
|
STAT REQUIREMENT
|
MODIFIER
|
COST
|
Cord Sandals
|
0
|
-
|
-
|
50p
|
Cloth Boots
|
1
|
-
|
-
|
20c
|
Leather Boots
|
2
|
END 2
|
-
|
5g
|
Greaves
|
3
|
STR 2, END 4
|
-1 Move, -1 FNS rolls
|
50g
|
SHIELD
ITEM
|
AP
|
STAT REQUIREMENT
|
MODIFIER
|
COST
|
Buckler
|
1
|
STR 1 or END 1
|
-
|
5g
|
Round
|
2
|
STR 2, END 2
|
-
|
20g
|
Kite
|
3
|
STR 2, END 3
|
-
|
60g
|
Tower
|
4
|
STR 2, END 4
|
Player may use
as cover gaining +3 DEF. If moving while using as cover, -2 Movement.
|
100g
|
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